Operation Darkside DX complete walkthrough: stats, skills, training, BOSS data, Holy Core gear and items for all 7 Battlemaidens. A corruption-training RPG by Mango Party.

Operation Darkside DX key visual

Operation Darkside DX (聖核戦姫壊滅作戦) is a turn-based strategy RPG built around capturing and raising enemy heroines. You play as a member of the Foundation, the faction locked in conflict with the Holy Core Battlemaidens, fielding low-tier troops (Combatants, TentacleMen, clones) to fight through each chapter, defeat and capture the enemy transforming heroines, and bring them back to base. There you pour Research Points into breaking them down and rebuilding them as your own fighting force, unlocking their exclusive “Holy Core” equipment along the way, all in pursuit of total conquest. This is a complete combat-and-training walkthrough covering system mechanics, the resource/research economy, the story flow and boss fights, the character compendium, the full skill list, equipment and items, and enemy stats

Game Overview

The core loop of Operation Darkside DX is: pick a stage on the world map → turn-based battle → capture the boss → train her back at base → grow stronger → move to the next chapter. Combat is entirely turn-based, and there is no dungeon exploration, the game revolves around squad formation and post-capture training and research. Beyond the base game, there’s also a DLC (a second world map) that adds new stages and a new Battlemaiden

System Mechanics Overview

Turn-Based Combat

Turn order is determined by Speed (SPD). Each character can perform a normal attack, use a skill that costs SP, use an item, or stand by. Some skills are AOE, self-targeting, or gated behind specific conditions (level or Estrus state). Making good use of Buffs/Debuffs (ATK down, DEF down, SPD down, stun, damage-over-time) can swing a fight decisively in your favor

Formation and Standby Recovery

You can arrange your squad’s battle formation. Certain gear lets a character recover HP/SP while on standby (such as the Fluffy Cushion), rotating characters through standby is an effective way to sustain your team in long fights

Leveling Up

Characters can spend resources to level up, raising their stats. Leveling costs increase with each level (see the character compendium below for each character’s base cost and per-level increase). Growth rates (HP/ATK/DEF/SPD gained per level) vary by character, and high-growth characters pull noticeably ahead in the late game

Efficient Farming

When grinding for money, Research Points, or experience, Nayuta Yagumo is recommended as your main damage dealer: activate Thunder God’s Form (ATK +70%, can be toggled anytime at no cost to your turn), then unload with Fatal Slash (the lower her HP, the higher the damage, and the damage dealt heals her back) for maximum output efficiency. Clear Mind (ATK +150%) stacks, so against high-HP targets you can spend a few turns stacking it before unleashing everything at once. Always confirm Thunder God’s Form is active before attacking, it will typically one-shot trash mobs. Just remember Thunder God’s Form drains 30 HP per turn on its own; keep sustain up through Fatal Slash’s lifesteal or ally healing

Economy and Research Points

The game has two resources:

ResourceUse
MoneySpent at the Black Market on consumable items and rare equipment (see the equipment/items chapter for prices); leveling up Battlemaidens also costs money.
Research PointsInvested in the training/research panel at your base to advance the research progress of captured Battlemaidens.

Training Panel: Choosing a Training Method (Post-Capture)

Training MethodResult
Lewd TrainingAdvances “Lewdification” progress, unlocking Estrus-related combat states/passives.
Education Training (brainwashing)Advances brainwashing/education progress, changing the character’s Mood so she becomes obedient and willing to fight for you.
Holy Core ResearchResearches her Holy Core, unlocking that character’s exclusive Holy Core equipment (a powerful passive, see the equipment chapter).

It’s recommended to push Education Training to the threshold needed for a character to join your active roster first, then invest in Holy Core Research to unlock her Holy Core equipment as needed. Mood shifts along the Education Training progress track, moving from “Rebel/Contempt/Despair” states toward “Submissive/Loyal/Deprave” states. Note that the DLC character Diamond only becomes available after “Education Training” is complete

Story

The Foundation, an evil organization long at war with the Holy Core Battlemaidens, now in decline, is the side you play as. As “Doctor,” you command Combatants, clones engineered from Rikka Minase’s genetic material, and TentacleMen, defeating and capturing the Holy Core Battlemaidens one by one, then bringing them back to base to break them down with Research Points and turn them, one after another, into your own fighting force

The story opens with rookie Battlemaiden Akiho Sasaya: the Foundation sets a cruel trap, luring the isolated Akiho into a sealed room and taking her captive. Her partner, Rikka Minase, rushes to save her, only to be seduced and captured by an already-fallen Akiho. The incident draws the attention of the Holy Core Corps; the vice-commander, Elena Seidou, heiress of the Seidou Group, steps in personally, but she too is brought down, blackmailed and drugged into defeat by the Foundation. Next, the genius hacker Battlemaiden Kei Nekomiya makes her move, deliberately allowing herself to be captured with a tracking device hidden inside her, using herself as bait to lure in the strongest Battlemaiden and commander-in-chief, Nayuta Yagumo, straight into the heart of the Foundation’s base. Nayuta briefly seizes control of the battle, but in the final showdown she runs into Elena, already “educated” into corruption by the Foundation and now turned against her, and, weakened by the backlash of her own Thunder God’s Form, is ultimately overpowered and captured

Having lost its two pillars, the Holy Core Corps collapses. A month later, Akiho, Kei, Nayuta, and Elena, now all Foundation enforcers, sweep the world, hunting down and capturing the remaining rank-and-file Battlemaidens. Once every last Holy Core Battlemaiden has been captured and stripped of her fighting strength, “Operation Darkside” is declared complete, and the Foundation claims total victory. (The full appearances and captures of Diamond, Hisui, and other characters are covered in the DLC content)

Story Progression & Boss Guide

Capture order (by starting level): Akiho Lv8 → Rikka Lv10 → Elena Lv12 → Kei Lv13 → Nayuta Lv15. Each chapter’s final boss is that chapter’s target Battlemaiden

Prologue / Tutorial

Goal: Get familiar with turn-based combat, formation (front/back row), SP and skills, and how to use the training/research panel. Fight with basic Foundation troops and follow the prompts, there’s no need to worry about losing here

Chapter 1: Akiho Sasaya

Goal: The Foundation targets its first Holy Core Battlemaiden, “Akiho Sasaya.” Push through the stage, clearing trash mobs (Patrol Drones/Patrol Androids), then face and capture Akiho at the chapter’s end. Her attack is low and her defense is thin, so basic attacks and focus fire will take her down quickly. Once captured, she becomes your healer, providing group healing via her Milk Supply skill

Chapter 2: Rikka Minase

Goal: Turn your attention to the high-speed physical fighter “Rikka Minase.” She’s fast and can act multiple times per turn, so watch out for her going first. Prioritize slowing her down or focus-firing her, and lean on Akiho’s healing to keep your team standing. Once captured, Rikka becomes a fast, multi-hit physical attacker (Combo Attack / Straight Punch / Overdrive)

Chapter 3: Elena Seidou

Goal: “Elena Seidou” is an extremely tanky defensive type (600 HP). A straight slugfest takes a while, so bring DEF-down and damage-over-time effects to wear her down gradually. Once captured, she becomes your key shield unit, her Immortal Protection lets the whole team negate one instance of damage, which is essential for the fight against Nayuta later on

Chapter 4: Kei Nekomiya

Goal: “Kei Nekomiya” is a high-ATK, high-SP mechanical hacker type (ATK 120, SP 200). She can hack and control mechanical enemies, and her own damage output is high too. It’s best to slow her down first or use Elena’s shield to absorb her burst. Once captured, Kei can use Hacking to control mechanical enemies and Self-Destruct Command to make puppets blow themselves up, making her extremely strong against mechanical-enemy stages

Chapter 5: Nayuta Yagumo (Final Showdown)

Goal: The final battle against the strongest Battlemaiden and commander-in-chief, “Nayuta Yagumo.” Her attack power reaches a staggering 99999, effectively a one-hit kill, so tanking it is not an option; you have to work around it mechanically. Core strategy: the moment the fight starts, use Elena’s Immortal Protection (negates one hit of damage for the whole team) or Immovable Aura/Energy Shield to cancel out her attack that turn, then go all-in during her recovery/cooldown windows, chipping away at her 1200 HP turn by turn until she’s down. Defeating her captures Nayuta, and the main story heads into its final stretch

Final Chapter: Operation Darkside

Goal: The main story’s finale. Using your squad of trained, fallen Battlemaidens, you fight through a rotating gauntlet of generic Holy Core Battlemaidens at various levels across the world. This chapter has no designated boss, every opponent is a generic Battlemaiden of some level. Stock up on healing and you’ll close it out without much trouble. Once every last one is defeated, the system declares the Holy Core Battlemaidens fully wiped out, triggering the complete-conquest ending. (Diamond, Hisui, and other characters’ full appearances and captures are part of the DLC content)

DLC (Second World Map)

The DLC adds 8 stages, with a story centered on hunting down escapees, introducing two new Battlemaidens: Diamond and Hisui Saionji. In the DLC, Kei becomes a playable unit (some stages limit which characters/how many can be deployed). The DLC lets you additionally capture Diamond, and it’s also where Hisui makes her full appearance

DLC StageContent
DLC-1 Prologue / DLC-2 The Final OperationTwo targets have escaped (Hisui and a low-ranking Combatant). The Foundation can only spare 2 people for the search.
DLC-3 Infiltration Success / DLC-4 An Old AcquaintanceInfiltrate and make contact with an old acquaintance to track down the escapees.
DLC-5 DiamondIntroduces the pet-type Battlemaiden “Diamond,” Lv30, HP650, ATK325, high Speed (30). Both her attack and speed are high, so it’s best to lock her down (stun/slow) before finishing her off quickly.
DLC-6 Secret Weapon / DLC-7 Kei’s PlanKei’s operation plan moves forward (Kei is playable during the DLC).
DLC-8 RebellionThe final target, “Hisui Saionji,” Lv40. She has two forms: her normal form (HP700) and her giant/berserk form (HP8500, ATK150). A long fight, stock up on healing and shields and take it steady.

Character Compendium and Training

Stat format: base value (growth per level). Skill names follow the in-game English localization. There are 7 playable heroines in total (including 2 DLC characters)

Akiho Sasaya

Akiho Sasaya
Akiho Sasaya (Healer)
HP
130
+15/Lv
SP
65
+4/Lv
ATK
3
+2/Lv
DEF
1
+2/Lv
SPD
2
+2/Lv
Starting Level Lv8 · Level-up cost 100 (+40/Lv)
Milk SupplySP27/Lv8Restores 20~30 HP to one ally
Extra-Rich MilkSP30/CD3/Lv12Removes all debuffs except incapacitation
Milk Supply OverdriveSP60Fully restores the whole team; disables the previous two skills after use
MoodDisgust(0)→Expecting(2)→Submissive(3)
Rikka Minase
Rikka Minase (High-Speed Physical)
HP
135
+15/Lv
SP
45
+3/Lv
ATK
30
+6/Lv
DEF
10
+2/Lv
SPD
20
+6/Lv
Starting Level Lv10 · Level-up cost 100 (+35/Lv)
OverdriveSP40/CD4/Lv5Acts 3 times in a row; unable to act for the next 3 turns
Combo AttackSP25/Lv11Randomly attacks enemies x3
Straight PunchSP35Attacks a single enemy without consuming a turn
MoodRebel(0)→Resist(1)→Despair(2)→Loyal(3)
Elena Seidou
Elena Seidou (Shield Tank)
HP
180
+17/Lv
SP
55
+3/Lv
ATK
30
+4/Lv
DEF
15
+3/Lv
SPD
15
+3/Lv
Starting Level Lv12 · Level-up cost 150 (+52/Lv)
Intent to CounterattackSP25/CD2/Lv8Reflects damage when attacked (based on her own DEF)
Immovable AuraSP25/CD2/Lv14DEF +99 for 2 turns
Immortal ProtectionSP60/CD3The whole team negates one instance of damage
MoodDisgust(0)→Despair(2)→Deprave(3)
Kei Nekomiya
Kei Nekomiya (Mechanical Hacker)
HP
250
+20/Lv
SP
200
+5/Lv
ATK
25
+15/Lv
DEF
10
+5/Lv
SPD
13
+2/Lv
Starting Level Lv13 · Level-up cost 300 (+75/Lv)
HackingSP40/CD1/Lv13Controls a mechanical enemy as a puppet, taking hits meant for Kei
Self-Destruct CommandLv13Makes the puppet self-destruct; damage = its remaining HP
RefactoringSP20/Lv15Raises a mechanical target’s ATK and DEF
System RestoreSP15Optimizes a mechanical unit, restoring HP and granting an immediate action
MoodSubmissive(0)→Pleasure(3)
Nayuta Yagumo
Nayuta Yagumo (Main Damage Dealer)
HP
175
+11/Lv
SP
100
+5/Lv
ATK
60
+21/Lv
DEF
12
+6/Lv
SPD
19
+6/Lv
Starting Level Lv15 · Level-up cost 300 (+75/Lv)
Thunder God’s FormOn/OffATK +70%, takes 30 damage per turn, can be toggled anytime
Clear MindSP25/Lv1Charges up ATK +150%, stacks
Fatal SlashSP50/CD3Massive single-target damage, higher the lower her HP, heals HP from damage dealt
MoodContempt(0)→Angry(2)→Deprave(3)
Hisui Saionji (Training Version)
Hisui Saionji (DLC · Training Version)
HP
31
+15/Lv
SP
5
+2/Lv
ATK
2
+3/Lv
DEF
1
+2/Lv
SPD
5
+3/Lv
Starting Level Lv3 · Level-up cost 300 (+75/Lv)
Thought StopCD3Raises attack power for a period of time
In HeatCD3Puts the user into Estrus for 3 turns
MoodResist(0)→Expecting(2)→Loyal(3)

※Hisui also has a boss version (Lv40, two forms), with different stats from this training version, see the “Boss Stats” table below. Don’t mix the two up

Diamond (DLC · Unlocks After Education Training Is Complete)

Diamond
Diamond (Pet-Type)
HP
250
+16/Lv
SP
0
+0/Lv
ATK
3
+2/Lv
DEF
0
+0/Lv
SPD
1
+2/Lv
Starting Level Lv1 · Level-up cost 686 (+77/Lv)
Sit“Seriously the most useless skill ever!!!!”
BiteCD10Target unable to act for 1 turn
MoodContempt(0)→Despair(2)→Deprave(3)

※Diamond only becomes available as a playable character after “Education Training” is complete

Full Skill List (41 Total)

SP = cost/CD = cooldown/Lv = level requirement (blank means no requirement or not specified)

SkillSPCDLvEffect
Bite010Bites a single enemy target, leaving it unable to act for 1 turn.
Boost100Increases attack power by 15%.
Aphrodisiac Gas0010Temporarily reduces an enemy’s ATK and SPD by 25%; if the target is female, ATK and DEF are both reduced.
Clear Mind2501Charges the next attack, increasing ATK by 150%; stacks with repeated use.
Emergency Heal011Restores the user’s own HP; the lower the HP, the more it restores.
Diagonal Slash04Diamond’s skill. Stuns a single enemy for 2 turns.
Divine Caliber253Deals damage to an enemy and drastically lowers their defense.
Energy Shield203Negates the next instance of damage taken.
Fire Support301Summons robots, up to 2 at once.
System Restore150Optimizes code and restores HP, allowing an immediate action (only effective on mechanical enemies).
Straight Punch35015Attacks an enemy without consuming a turn.
Healing00Restores HP and SP; HP continues to recover over time.
Immovable Aura25214Increases DEF by 99 for 2 turns.
Immortal Protection603All allies negate one instance of damage.
Hacking40113Controls an enemy as a puppet; attacks aimed at Kei are taken by the puppet instead (only effective on mechanical enemies); success rate depends on level difference and remaining HP.
Energy Laser300Deals 30 damage to an enemy.
In Heat03Anyone who has completed training under a low-rank Combatant can enter Estrus at will; the user enters Estrus for 3 turns.
Milk Supply2708Restores 20~30 HP to a single ally.
Extra-Rich Milk30312Removes all debuffs except incapacitation.
Milk Supply Overdrive600Fully restores every ally except Akiho; disables Milk Supply and this skill for the rest of the battle after use.
Fatal Slash00Deals massive damage to an enemy (the lower the user’s HP, the higher the damage) and heals the user’s HP based on damage dealt.
Overdrive4045Acts three times in a row, but becomes unable to act for 3 turns after use.
Thunder God’s Form (On)00Increases ATK by 70%, takes 30 damage per turn; can be toggled on or off anytime at no cost to the turn.
Powerful Punch045Deals 2.5x normal attack damage to a single enemy; the user is unable to act for 1 turn.
Combo Attack25011Randomly attacks enemies x3.
Repair150Heals an ally for 15% HP.
Intent to Counterattack2528Reflects damage when attacked within a set duration (based on the user’s own DEF).
Refactoring20015Rewrites code, raising ATK and DEF (only effective on mechanical targets).
Self-Mod100Grants a random buff.
Self-Repair101Restores 35% HP.
Sit00Diamond’s skill (seriously the most useless skill ever!!!!).
Thought Stop03Focuses the mind, raising attack power for a period of time.
Trap Shield204The next enemy to attack Elena is temporarily left unable to act.
Shockwave Pulsar352Paralyzes an enemy for one turn, leaving it unable to act.
Absorbing Tentacles021Absorbs half of an enemy’s SP; if the target is female, HP is absorbed as well.
Self-Destruct Attack00Performs a self-destruct attack; damage dealt equals the user’s remaining HP.
Self-Destruct Command0013Orders a puppet to self-destruct; damage dealt equals that puppet’s remaining HP.
Mutual Collapse0210Both the user and a target enemy are unable to act for 1 turn.
Tentacle Service005Transfers all of the user’s SP to a single ally (only effective on female targets).

Equipment Compendium

Holy Core Equipment (Unlocked via Holy Core Research)

Unlocked after completing each character’s “Holy Core Research” on the training panel, powerful passives tailor-made for that character, 7 in total

Akiho's Holy Core
Akiho’s Holy Core
The wearer recovers HP and SP each turn.
Rikka's Holy Core
Rikka’s Holy Core
The wearer automatically counterattacks when hit.
Elena's Holy Core
Elena’s Holy Core
Attacks have a chance to leave the target unable to act.
Kei's Holy Core
Kei’s Holy Core
All allies except the wearer gain +15 attack power.
Nayuta's Holy Core
Nayuta’s Holy Core
The wearer’s attack power increases by 5~15 each turn.
Hisui's Holy Core
Hisui’s Holy Core
The wearer always acts first when battle begins.
Diamond's Holy Core
Diamond’s Holy Core
When incapacitated, revives once with 35% HP.

Standard / Rare Equipment

Collar of Loyalty
Collar of Loyalty
Story/Pickup
+5 HP/+1 DEF/+1 ATK
Fluffy Cushion
Fluffy Cushion
Story/Pickup
The wearer recovers SP and HP while on standby.
Thundersteel Gloves
Thundersteel Gloves
Story/Pickup
-30 HP/+25 ATK/-7 SPD
Smart Headgear
Smart Headgear
Black Market, 250 Gold
+10 HP/+6 DEF
Comfortable T-Shirt
Comfortable T-Shirt
Story/Pickup
+5 SPD
Sprint Shoes
Sprint Shoes
Story/Pickup
+30 SP/+5 ATK/+3 SPD
Iron Pipe
Iron Pipe
Story/Pickup
+10 ATK
Panties Stolen from a Holy Core Battlemaiden
Panties Stolen from a Holy Core Battlemaiden
Black Market, 750 Gold (requires Progress 5)
The wearer recovers a small amount of SP each turn.
Shockwave Pulsar
Shockwave Pulsar
Black Market, 1000 Gold
Can temporarily lock down an enemy’s actions.
High-Strength Fiber Umbrella
High-Strength Fiber Umbrella
Black Market, 400 Gold (requires Progress 4)
+7 ATK/+4 DEF

Items

ItemEffectDescriptionSource
Stick GrenadeHP-50Thrown at an enemy to deal damage.Black Market, 100 Gold
CroissantSP+50A convenient light snack for an elegant taste experience.Story/Reward
First Aid KitHP+10~100Its effect is a little inconsistent, but it’s better than nothing in an emergency.Black Market, 100 Gold
BreadHP+40Food that’s always within reach, quietly supporting busy people everywhere.Story/Reward

Boss Stats

LvBossAppearsHPATKDEFSPD
10Akiho SasayaChapter 11401539
14Rikka MinaseChapter 225035614
18Elena SeidouChapter 360065128
20Kei NekomiyaChapter 4/DLC4001201017
24Kei NekomiyaChapter 4/DLC7001001317
26Nayuta YagumoChapter 5 (Final Showdown)120099999 (one-hit kill tier)010
30DiamondDLC-56503253030
30Kei NekomiyaChapter 4/DLC11001202017
40Hisui Saionji (Normal Form)DLC-8700120200
40Hisui Saionji (Giant Form)DLC-8850015000

Status / Buff Reference

StatusDescription
StunnedUnable to act (stunned); skips its turn for a set number of turns.
HurtTakes damage-over-time each turn.
HealRecovers HP each turn.
DEF UPDefense increases.
DEF DOWNDefense decreases.
ATK UPAttack power increases.
ATK DOWNAttack power decreases.
SPD UPSpeed increases (acts sooner).
SPD DOWNSpeed decreases (acts later).
Continuous ActionCan act again in succession.
Return DamageReflects damage when hit.
DisarmWeakens the target’s action effectiveness.
EstrusThe state entered after activating certain Estrus skills.

Event Scene Preview

Operation Darkside DX features a rich lineup of training and story event scenes. Below is a sample image in a bodysuit-form setting to start; the higher-exposure adult CGs are collected in the age-gated section further down

Hisui and Elena DLC event scene (bodysuit form)
Hisui and Elena (DLC 1-1) bodysuit-form scene.
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Overall Review / Impressions

A tight, well-crafted turn-based training RPG: the combat system is straightforward, the training loop is memorable, and the value for money is solid, even if the overall depth is fairly standard. For fast farming, lock in on Nayuta Yagumo’s Thunder God’s Form + Fatal Slash burst combo; for the Nayuta showdown itself, use Elena’s shield mechanics to neutralize her one-hit-kill attack

Game Info

Game NameOperation Darkside DX (聖核戦姫壊滅作戦)
PublisherMango Party
DeveloperダークネスLAB
Supported LanguagesTraditional Chinese, Simplified Chinese, Japanese, Korean, English
Recommendation★★★★☆
Gameplay★★★☆☆
Value for Money★★★★☆
SONY’s PlaytimeAbout 2.5 hours

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